Version 3.0 Released (Includes v2.5)

Tactical Cover & Retreat AI System

The ultimate AAA tactical AI framework for Unity — bridging spatial cover search with dynamic combat locomotion, synchronized squad maneuvers, real-time ballistic suppression, and automated scene validation.

Give Your AI a Tactical Brain

Elevate your AI from simple pawns to intelligent survivors. This system provides a high-performance, data-driven framework for AI to dynamically scan the environment, evaluate dozens of potential hiding spots against 30+ rich tactical criteria, and execute intelligent combat maneuvers.

Version 3.0 bridges the gap between finding cover and fighting from it — adding stance recommendation, corner peeking, flank warnings, obstacle vaulting, synchronized squad fireteams, live suppression, and an in-editor diagnostic scene validator.

Tactical Cover & Retreat AI System in action

30+

Scorers & Providers

v3.0

Combat Locomotion

7

Scene Diagnostic Checks

100%

Burst & Jobs Compatible

Advanced Tactical Features (v3.0 & v2.5)

Combat & Locomotion Execution v3.0

Dynamic in-cover execution queries: stance recommendation (crouch/stand), smart corner peeking line-of-sight checks, proactive flank warnings (>90°), and mantle/vaulting trajectory checks.

Synchronized Squad Maneuvers v3.0

Dynamic fireteam splitting into base-of-fire and flanking elements. Issue coordinated orders including Suppress & Flank, Bounding Overwatch, Shared Threat Memory, and Tactical Fallback.

Dynamic Suppression & Ballistics v2.5

High-performance singleton service tracking incoming bullet corridors and suppressive fire in real-time with temporal decay, plus live suppression meters on agents.

CQB Stacking & High Ground v2.5

DoorStackProviderSO dynamically positions units beside doorframe fatal funnels. ElevationAnchorProviderSO finds elevated vantage perches for marksmen and snipers.

Scene & Agent Validator v3.0

One-click diagnostic tool analyzing scene geometry, NavMesh, services, dead scorers, and authoring mistakes across 7 categories with automated 1-click Auto-Fix and Undo support.

30+ Modular Scorers & Providers

Weight-based personality engine driven by ScriptableObjects. Includes Gaussian weapon sweetspots, 360° flank exposure risks, zone control states, and sensory stimulus filtering.

Ready to upgrade your tactical combat?

Explore the complete release notes, migration guides, and in-depth API documentation.