Animate. Simulate. React. All in One Place.
MSMotion is a comprehensive motion and event composition system that brings your character animations, visual effects, secondary physics, and gameplay logic together onto a single shared timeline. With real-time scene preview and zero performance cost at runtime, MSMotion enables you to author and preview frame-accurate character actions entirely within the Unity Editor without entering Play Mode.
Intuitive & Powerful Features
Layered Motion & Modifier Nodes
Compose complex sequences using layered overrides and additive blending. Add spring-mass Jiggle Physics for capes, hair, and chains, plus Look-At tracking and spline trajectories.
FX & Gameplay Event Lanes
Trigger pooled audio, particle systems, VFX Graph parameters, and Cinemachine Camera Shakes frame-accurately on the timeline, scaling intensity dynamically during crossfades.
Built-in Clip Editor
Extract FBX animations, crop/scale ranges, smooth curves, remove redundant keyframes, and mirror clips non-destructively in the editor with ghost preview support.
High-Performance Runtime
Powered by Unity's low-level PlayableGraph API with zero GC spikes. Features pooled audio/particle effects and robust, state-query APIs for precise gameplay integration.
Dynamic Bone Subdivision (Exp)
Dynamically divide existing bones into virtual segments for stretchy necks, tails, and tentacles. Features smart auto-propagation for child transforms and zero-solver runtime evaluation.
Time Warper & Advanced Editorial
Non-linearly retime animations with custom warp curves, per-bone overrides, and intelligent Humanoid muscle grouping. Includes root motion extraction, stripping, and curve smoothing.